Heritage & Games

Games are, as a rule, fun, interactive learning mechanisms. What you’re learning isn’t always complicated, but you are nonetheless learning — even if it is just when to burn the rope. That said, it’s now more common for games to have higher aspirations, to impart a little real-world knowledge, however indirectly. Often, this relates to history.

A Lowland Village

[fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”] It’s dark. An air raid siren wails. A man in a heavy steel helmet walks amongst us. ‘Put that light out!’ he says. The audience laughs, the lights come back on, …

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Museums Association Conference & Exhibition 2013

That’s right, TIME/IMAGE is off to its first proper exhibition! On Sunday we’ll be scooting up to the fair town of Liverpool to set up for the Museums Association Conference and Exhibition 2013, which runs Monday to Tuesday next week. We’re pretty excited about the event as we’ve never exhibited before and, trite as it …

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